Get a full overview of the morgan kaufmann series in interactive 3d technology book series most recent volume 3d game engine design. The morgan kaufmann series in interactive 3d technology series editor david h eberly magic software inc the game industry is a powerful and driving force in the evolution of computer technology as the capabilities of personal computers peripheral hardware and game consoles have grown so has the demand for quality information about. Collision detection in interactive 3d environments series in interactive 3d technology gino van den bergen on amazoncom free shipping on qualifying offers the heart of any system that simulates the physical interaction between objects is collision detection the ability to detect when two objects have come into contact this system is also one of the most difficult aspects of a . About the author gino van den bergen is a game developer living and working in the netherlands he is the creator of solid and holds a phd in computing science from eindhoven university of technology gino implemented collision detection and physics in nan technologies blender a creation suite for interactive 3d content. Real time collision detection a guide to the components of efficient real time collision detection systems it provides the tools and know how needed to implement industrial strength collision detection for the detailed dynamic environments of applications such as 3d games virtual reality applications and physical simulators
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